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rFactor Discuss this totally open sim racing revolution from ISI... www.rfactor.net |
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#1 |
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Join Date: Mar 2003
Location: Southampton (UK)
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Do rfactor headlights give enough light?
I've been trying to drive the rfactor Le Mans 1979 with the Porsche Fabcar through the night. It goes really dark between 10:00pm and 4:00am. During that period the headlights seem somewhat inadequate. Are all cars/tracks/headlights much the same in rFactor or does it vary with car/circuit?
With the above combo, it feels like they are on dipped beam. Maybe the other thing that could help would be increased floodlighting around more of the bends. Any experience with rfactor night driving much appreciated. Adrian
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#2 |
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Join Date: Oct 2002
Location: United States
Age: 46
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Hi
I ran in a series that did simulated 24hour races and I too thought that the lights seemed a little dim. Like if they were on 'dim' instead of 'bright' and pointing a bit lower than properly aligned headlights do. I got used to it though and never really gave it much of a thought after that.
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#4 |
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Join Date: Jan 2006
Location: mi casa..es tu casa!
Age: 100
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unfortunatelly ...not
![]() I have been hosting online sessions with 100% nigth (practice & race) but the absolut only mod that I can use for that is; the "2007 Endurance Touring Car Series 1.0 by SRM & DrivingItalia.NET". The mod car ligths are certainly stronger, deepper into the horizon and wider then any other rfactor mod ![]() |
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#5 |
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Join Date: Mar 2003
Location: Southampton (UK)
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Cool ... I shall certainly check out the brighter headlights mod.
And what is this about full dark practice/qualifying? I could not find any way to change the time of day for anything other than the main race? Adrian
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#6 | |
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Join Date: Jan 2006
Location: mi casa..es tu casa!
Age: 100
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Quote:
u need to change all sessions "start time" practice, qualifying and race to a high amounts of minutes...don't realy remember atm, but all instructions are at that mentioned post. if u can not find it, i'll try to help you 2 nigth when I come home. |
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#7 |
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Join Date: Jun 2006
Location: Putnam Park
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I wish these headlight upgrades caused mismatches. It's effectively cheating.
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#8 |
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Join Date: Mar 2003
Location: Southampton (UK)
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#9 | |
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Join Date: Jan 2006
Location: mi casa..es tu casa!
Age: 100
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Quote:
and yes, mismatches will ocurre if anyone withouth the small patch enters the online session...we have tried this before. go ahead adrian..& let me know whenever u race to join you ![]() |
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#10 |
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Join Date: Jun 2006
Location: Putnam Park
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The headlight is a simple texture meaning it wont cause mismatches, this means that anyone who has it will have an unfair advantage over anyone else who doesnt
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#11 |
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Join Date: May 2007
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With the Saleen with the SCC modon Nords 2007 at about 4 in the morning it was pratically indrivable, and on Toban short around midnight and etc, at some parts it's pitch black.
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#12 |
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Join Date: Mar 2003
Location: Southampton (UK)
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#13 |
Section Owner
Join Date: Mar 2003
Location: Tasmania, Australia
Age: 28
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I'm with The Lonely, as far as I know it shouldn't cause mismatches. It can be done by simply changing the texture as he said, but works better if you edit the .gen file to make the object the texture goes on bigger (requires more tedious texture editing, trial and error to get it lined up, check V8Factor for an example), which still won't cause mismatches. There's no need for other files to be changed, so unless that brighter headlights file changes something unnecessarily, there should be no mismatches.
EDIT - I just checked the Bright_Headlights.rar and it changes the size as well, like we did in v8factor. It says in the readme it won't cause mismatches.
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V8 Gaming Last edited by Mojoman : 30-04-2008 at 18:08. |
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#14 |
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Join Date: Aug 2007
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The easiest way to fix the problem is to increase the track's lighting. This is possible and ensures the same visibility for all participants of an event.
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#15 | |
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Join Date: Jul 2006
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Quote:
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#16 |
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Join Date: Jan 2006
Location: mi casa..es tu casa!
Age: 100
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I have not tried to host online with the fix, I suppose they'll be no mismatches, as the read me file says. However, I tried the fix with the Fabcars and it works fine offline.
One thing I noticed, the tracks where I ran the Fabcars with the fix, seem to be generally "ligther" then before....humm, this is not the point of having such fix. The tracks still ougth to be "dark" in the darkness as they were before the fix and ONLY cars ougth to have BETTER ligths. Silly to think that you will never be racing in the "nigth" but in the afternoon....'cos it never gets completelly dark as it did before the fix. Other thing, I tried the same tracks with both cars; the Fabs fixed and the 2007 Endurance Touring Car Series with no fix...still to me, the Endurance cars seem to have better ligths afterall. I would certainly rather host the nigth sessions with the Endurance car, which is suppose to be a better adapted car for nigth racing. |
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#17 | |
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Join Date: Apr 2008
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Quote:
Code:
//============================ Lights ====================================== Projector=Headlight { Moveable=True Dyn=True Active=False Pos=(0.0, 0.10, -77.2) Dir=(0.0, -0.5, -1.0) Radius=(28.0) Blend=(InvDstColor, One) Texmap=HL_2_PLR.DDS } Instance=HlightDS //Headlights -Driver Side { Moveable=True <LOW> MeshFile=HLGLO_DS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0) <MED> MeshFile=HLGLO_DS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0) <HIGH> MeshFile=HLGLO_DS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0) <MAX> MeshFile=HLGLO_DS.GMT CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) } Instance=HlightPS //Headlights -Passenger Side { Moveable=True <LOW> MeshFile=HLGLO_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0) <MED> MeshFile=HLGLO_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0) <HIGH> MeshFile=HLGLO_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0) <MAX> MeshFile=HLGLO_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) } Instance=BLIGHTDS //Brakelights -Driver Side { Moveable=True <LOW> MeshFile=BLGLO_DS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0) <MED> MeshFile=BLGLO_DS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0) <HIGH> MeshFile=BLGLO_DS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0) <MAX> MeshFile=BLGLO_DS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) } Instance=BLIGHTPS //Brakelights -Passenger Side { Moveable=True <LOW> MeshFile=BLGLO_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0) <MED> MeshFile=BLGLO_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(300.0) <HIGH> MeshFile=BLGLO_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(400.0) <MAX> MeshFile=BLGLO_PS.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) What have I done wrong here? Please help. PS: here's a screenshot of a DBR9 at Nordschleife ![]()
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