Jon Ferraez
Bronze Member
COBRHA, ASRL league champ
Registered: Apr 2001
Location: Ventura, California
Posts: 960
[ip: logged]
|
The curbs have really good force feedback for me but I have also put in custom force feedback levels into my PLR file that a guy named No. 1 made for the MOMO steering wheel. You should try it if you have one. This game uses custom force levels for every little thing such as curbs.. and they have been extensively tweaked in the attached file that you can use in your PLR file if you have this wheel.
This is for the Logitech MOMO Force and Racing wheels.
In game Force Feedback strength settings are -100.
No deadzones on any axis.
Speed sensitivity 0 %
Sensitivity on X axis 35 % (steering)
Sensitivity on Z axis 70 % (Throttle)
Sensitivity on RZ axis 70 % (Brakes)
In the Gaming options, on the Logitech MOMO properties,
Overall effects strength 95 %.
Spring effect strength 150 %.
Damper effect strength 0 %.
Last thing, i used DXtweak to get rid off the 50 % deadzone that excists in this game on the brakes and throttle.
Remember that the original DXtweak utility is not designed to work with the MOMO steering wheel. You need to use DXtweak2.
It is not difficult to correctly setup your axis in this program so use your own judgement if you want to do this.
Open the DXtweak program and click on the X/Y box the Z box and the R box.
Enter these values on the X/Y axis, min 0,cen 511,max 1024. (steering)
Enter these values on the Z axis, min 0, cen 128, max 256 (Throttle)
Enter these values on the R axis, min 0, cen 128, max 256 (Brakes)
These are the standard values for the MOMO steering wheel.
If you want to get rid off the big deadzone on the Throttle and brakes change the Z and R axis to the double amount that is in the box you just typed.
So it will look like this.
Values on the Z axis, min 0, cen 256, max 512 (Throttle)
Values on the R axis, min 0, cen 256, max 512 (Brakes)
You now have the full use off the pedal travel in F1 2002.
If you play more racing games you need to bring the Z and R axis back before you play another game because otherwise you be racing with throttle and brakes on for 50 %.
And then use the custom force feedback levels from this section of my PLR file that I'am attaching. Replace the existing force feedback level lines with the contents that are in my attached file. That file to change is located in your /F1 2002/GTR2002save/playername/ folder. The .PLR file contains the force feedback settings at the bottom.
Quote: |
Originally posted by Nev Roberts
and while they fixed not feeling the rough if you get off the track that was in F1 2002 there's now no feeling on the kerbs.
Nev |
Attachment: f12002momo_controller.txt
This has been downloaded 30 time(s).
_ _ _ _ _ _ _ _ _ _
Jon Ferraez :: JF Carsets for GPL
Last edited by Jon Ferraez on 05-12-2002 at 00:40
[go: top_bottom_report post to staff_report forum problem]
|