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Old 22-03-2004, 15:22   #1
Zevious Zoquis
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PTC Momo Settings...

Heres some settings specifically tailored to the Momo Force wheel (although they might be allright with the Momo Racing and the LWFFGP wheel as well I'd imagine):

First, the windows control panel settings:


Then, the in-game axis settings (the X axis sensitivity defualts to 10% when you install the mod but I find that a bit too loose for my liking):


And the deadzones (all 0% as you can see):


And finally, the PLR force feedback settings (back up your current plr so you can go back if you hate my settings. Then cut these lines out of the plr and copy paste my settings into the file and save it. After doing so, make sure you don't go into the FF settings menu in game and change anything or you'll reset to the defualts.):
http://members.shaw.ca/ZevSpace1/PT...gs/Momo_PLR.txt

And the usual disclaimer - I am by no means an expert in this field. I have no real world experience driving machines even remotely like these monsters and make no claims as to the realism/authenticity of these settings in that regard. I just know how I personally like the force effects in my sims to feel and it seems a few other folks like what I'm doing so I post the settings. If you like em, great. If not thats great too.
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Old 22-03-2004, 20:07   #2
ttsiikan
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These, as well as all your previous settings have proved to fit very well for my driving style. Thanks so much for your efforts, ZZ!
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Old 23-03-2004, 01:02   #3
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I can second that observation! For anyone with a MOMO Force wheel, I heartily recommend trying these settings. I have not tried these particular ones for PTC yet, but I have used many of Zevious Zoquis' MOMO settings previously, and find them to be very realistic!

Thanks again as always, ZZ!
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Old 23-03-2004, 04:30   #4
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ZZ's stuff has always been awesome for me. I just used a previous setup for F1C that was one of his and it felt great, but i'll slap these on as soon as I get home.

Thanks - an ISI sim/mod isn't complete without the ZZ touch, hope he's on the team for the SBDT release .
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Old 23-03-2004, 19:51   #5
Zevious Zoquis
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thx for the kind words guys. Glad you like the stuff...

BTW, just so theres no confusion, make sure when yr editing the .PLR that you are editing the correct .PLR. You want the one thats in the F1C/VirtuaLM/Save/Proto_C/yr_playername/ folder...
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Old 24-03-2004, 00:33   #6
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thasnk you for the wheel setup. do you think it would work well with another resently released mod - the mco mod?
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Old 24-03-2004, 17:37   #7
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thanks for the settings, I haven't got them exactly like yours now, but they deffiently fell good. I've upped the brake vibe bit, so i can now get a feel for when and which fronts lock, really useful when driving fast.
I've also noticed I can adjust the settings in the PTC launcher now, unlike before....
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Old 25-03-2004, 01:02   #8
Zevious Zoquis
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Yeah, I haven't been able to reach a "happy place" with the throttle and brake vibration. I know how I want it to feel but when I try and get it there it always ends up too noisy and "rattley" (erm, buzzy?) rather than the sort of low level vibration I want. I just end up setting it soo low its hardly noticeable...

As far as the mco mod goes, I can't say for sure how these settings would work. Easy enough to plug them in and try them out though...

Last edited by Zevious Zoquis : 25-03-2004 at 01:12.
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Old 25-03-2004, 03:52   #9
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How do you up that? I could use a little more feedback...I find F1C locks up brakes way more then F1-2002 ever did.....
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Old 25-03-2004, 04:19   #10
Zevious Zoquis
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Basically, this section of the FF code handles the brake vibrations:

FFB brake vibe zero magnitude="0.01000" // Magnitude of brake vibration at 0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)

if you bump up the vibration slope you should start to feel it more. It doesn't take huge numbers to do it...start at something like .002 maybe and go up a bit at a time till you get it where you like. You could also adjust the zero mag setting up some but I'd think you wouldn't want alot of brake vibration at 0mph. You just need it above zero or yr sort of multiplying by zero to get the amount of vibration at higher speeds and of course zero times anything equals, errrr...zero...
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Old 25-03-2004, 17:58   #11
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What if you changed "brake vibration at 0mph" to some number other then "0"...I wonder if it would recognize it. Say 10mph.....
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Old 25-03-2004, 18:04   #12
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I hope this isn't a hijack, and just igonre it if it is, but discussion of brake settings etc makes me wonder how awesome if it would be if you could adjust these - and send them to audio. I have bass shakers on my pit, it would be great if I could get that info in 'feel', better yet in stereo. Actually, feeling it thought the wheel is a lot like reality anyway in a car with good steering feel (really good road cars, and race vehicles).....
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Old 25-03-2004, 19:55   #13
Zevious Zoquis
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Quote:
Originally Posted by JETninja
What if you changed "brake vibration at 0mph" to some number other then "0"...I wonder if it would recognize it. Say 10mph.....


No Jet, everything after the double slashes ("//") in each line is just a comment. Changing them won't have any effect on the force effects at all.
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