Ambient track sounds ogg |
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07-04-2003, 10:47 |
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exige
Super Moderator

Joined: Jan 2003
Location: New Zealand
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Hi,
I have always wanted to make Blackwood sound more "real" and "alive". But while we wait for environmental audio in the actual game I made this ogg that has ambient track sounds and faint crowd noise. It's kinda in sync with a lap, but is subtle enough that it doesn't really matter where you are.
Just set it up as the only song to play ingame and you will have nice ambient track sounds as you race.
 Attachment: immerse.zip (1340841 bytes, 197 views)
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07-04-2003, 14:24 |
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detail
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Joined: Jan 2003
Location: Novosibirsk, Russia
Age: 21
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Exige, that's a very nice idea! Besides, the same music is annoying, and I've turned ingame music off moth ago (now during the game listening to music in Winamp). 
Some critics. As you know, short repeating loop of ambient sound is very much annoying, so you're right having made a long sound. But I don't think it's a good idea to make it the same length with the lap length. Imagine: you hear the same sound in the same place each time (well, it will move a little, but not enough to become unnoticeable). If I have time to play with the sound, I make it maybe 1 minute and 50 seconds legth. In this case the same sound and place can match every 6 or more laps. Adding a noise of television helicopter will be nice. 
As for the rest, I enjoyed the track, thanks a lot. 
Last edited by detail on 07-04-2003 at 20:47.
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07-04-2003, 17:19 |
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kidcodea
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Joined: Jul 2002
Location: DarkSide
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i see exige and me are on the same wavelenght
greets exige. thanks for this. a useful thread for a change 
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07-04-2003, 23:14 |
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exige
Super Moderator

Joined: Jan 2003
Location: New Zealand
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Quote:
Originally posted by detail
Exige, that's a very nice idea! Besides, the same music is annoying, and I've turned ingame music off moth ago (now during the game listening to music in Winamp). 
Some critics. As you know, short repeating loop of ambient sound is very much annoying, so you're right having made a long sound. But I don't think it's a good idea to make it the same length with the lap length. Imagine: you hear the same sound in the same place each time (well, it will move a little, but not enough to become unnoticeable). If I have time to play with the sound, I make it maybe 1 minute and 50 seconds legth. In this case the same sound and place can match every 6 or more laps. Adding a noise of television helicopter will be nice. 
As for the rest, I enjoyed the track, thanks a lot.
Thanks for the feedback 
But I am a little confused, do you like the fact it is based on a lap time? or do you dislike this feature? I had lots of sounds originally synced to a lap, but with 0.2 the first lap is very much longer than regular laps, plus you have got to add the start sequence (this makes it about 1.55 before you complete the first lap, so then it gets tricky, I could make a much longer audio track for 5 laps, but this seems a bit big for downloading etc.
So instead I pushed out the total time to 1.45 (I think) and then made the location specific sounds (crowds, motorway, pits, birds in trees) much quieter, in some cases removing them altogether. Maybe I should work on this a bit more...
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08-04-2003, 22:02 |
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detail
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Location: Novosibirsk, Russia
Age: 21
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exige: I mean I dislike the idea of sound attached to lap time. It will result in hearing the same sequences of sounds (claps, whistles, shouts) in the same places. After several laps you'll know what you would hear next.
Remembering the sound mean to me that it is repeated too frequently. That's why even 10 years ago some games already had several sounds for one event (LFS still has 1 event - 1 sound , the same stuff with CounterStrike or other 3d-shooters). The more often event happens, the more sounds are required. Or as a last resort the sound loop should be long enough.
Frankly speaking such a sound is not a good solution, because the ambient sounds are uttered independently on the environment. Sounds attached to places would be ideal, but only if they have long sound loop. So, with these circumstances I think best possible solution is to make ambient sound without rememberable (my English is not good enough ) sounds, or sounds sequences.
Well, as you know, that's just my IMHO. Take it into consideration and act as the way you consider the best. 
Maybe in several days I put on the web my own ambient sound made of Formula-1 broadcasts. 
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08-04-2003, 23:21 |
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exige
Super Moderator

Joined: Jan 2003
Location: New Zealand
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Quote:
Originally posted by detail
exige: I mean I dislike the idea of sound attached to lap time. It will result in hearing the same sequences of sounds (claps, whistles, shouts) in the same places. After several laps you'll know what you would hear next.
Ok, I see But my idea was that yeah, you *do* know what sound is coming next because you are say, passing the crowds (cheers etc) so having the sounds tied to the timeline (and thus location on the track) is better than having random cheers when there is no crowd around.
But I'll work on adding some more sounds.. maybe extend it to 2 laps... by all means have a go yourself.. perhaps we can contribute something more than just photoshop ass-smears on door panels...
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25-07-2003, 13:38 |
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K.I.T.T.
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Joined: Mar 2003
Location: United Kingdom
Age: 13
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is it possible to set metallica as in game music 

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Two Words: Eat Dust.
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25-07-2003, 14:34 |
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kOtToN
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Joined: May 2003
Location: United States
Age: 20
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Quote:
Originally posted by K.I.T.T.
is it possible to set metallica as in game music 
Yes you can.
Download and MP3 to OGG convertor or whatever you have to OGG Converter
Then go in game to where the stations are and add it in there
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UMMMMM........
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25-07-2003, 15:23 |
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K.I.T.T.
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Location: United Kingdom
Age: 13
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hey thanks 
i really thought it was impossible, downloading one now
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Two Words: Eat Dust.
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14-09-2003, 22:54 |
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kYpe
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Location: 62? 44'N 7? 08'E Dimension: 2
Age: 24
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Very nicely done. I think the sound is fine the way it is. The more distinctive sounds you add (birds, helicopter, traffic, etc) the more repetative it becomes. It's important to find that fine line between subtle and clear identifiable sounds.
You should do more of these, preferably even longer. 10-20 minutes.
Last edited by kYpe on 16-09-2003 at 01:12.
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15-09-2003, 07:57 |
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exige
Super Moderator

Joined: Jan 2003
Location: New Zealand
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I did another one which has ambient pit sounds for setup screens etc...
It is part of an update pack Kidcodea and I have worked on, but never released 
some day soon 
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18-09-2003, 13:37 |
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kYpe
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Double post
Last edited by kYpe on 18-09-2003 at 13:41.
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18-09-2003, 13:41 |
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kYpe
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Joined: Jul 2002
Location: 62? 44'N 7? 08'E Dimension: 2
Age: 24
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Here's one with pit sounds. Shouldn't be used while racing, only in menu. It's about four and a half minute long.
Btw, why isn't .ogg a valid file extension in these forums? It's kind of pointless compressing audio. Attachment: pit.zip (2879127 bytes, 9 views)
Last edited by kYpe on 18-09-2003 at 16:45.
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27-09-2003, 08:19 |
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detail
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Joined: Jan 2003
Location: Novosibirsk, Russia
Age: 21
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I've played with sounds those days and decided that I dislike the repeating sound loop. It sould be a couple of hours length to avoid remembering it. Short sound loop (2-3 minutes) gives me an annoying feel as if a song has been played many times in a row. Waiting for build-in LFS ambient sounds attached to objects.
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