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#1 |
Registered
Join Date: May 2003
Location: England
Posts: 491
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Keywords - Real circuit, Finland, Circuit, Alastaro, Flat, Medium length raceway
This is my real life conversion of the Alastaro race track in Finland. I'm hoping that its a good conversion, but considering there's plenty of Finnish members here, perhaps you can tell me. Anyway, I think its a good fun and realistic track, if a little easy, but certainly worth a download. Also try and compare it to the aerial photos attached.
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#2 |
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Join Date: Apr 2003
Location: Finland
Posts: 1,212
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Looks very good with that dithering, the rounded layout fits well to GeneRally
![]() The AI hits the inside wall in T1 after the start (only in the race). Maybe you could but some haybales there.
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#3 |
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Join Date: May 2003
Location: England
Posts: 491
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Oh. 9 views
![]() Also I've seen some really rubbish tracks around here getting some comments, so I wonder. Is there something about the name of this thread or my username that prevents you from clicking here? (Sorry to all people who've already downloaded.). My track is not perfect, so there should be some feedback!! Please... So, I guess you shouldbe able to understand why I'm so pissed off... BTW, just comment on the track here, OK? Nothing else! Reason I don't comment on GR tracks too much? I'm quite a large member at a rally forum, where I post a lot (Speed Freak) So GeneRally is just a small... extra for me and you guys...
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Coming soon...BTCC SpOt! Last edited by Speed Freako : 24-01-2004 at 12:16. |
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#4 | |
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Join Date: May 2003
Location: England
Posts: 491
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#5 |
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Join Date: Mar 2003
Location: Netherlands
Posts: 2,327
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unfortunately not many members are visiting the forums at the moment. I'm not testing any tracks either..
sorry for posting an offtopic comment
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#6 |
Registered
Join Date: Aug 2003
Location: Netherlands
Posts: 151
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I've just tested it.....and I like it...
I specialy like that the pits are on the right side of the track...because the other Alastaro track i have has the pits-entrance just before the last corner...and the exit at the end of that corner. It drives nice....Keep up the good work ![]() (I tested alone without any A.I. drivers so I can't comment on that)
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#7 |
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Join Date: Apr 2003
Location: The Unknown
Posts: 520
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![]() This is a very good track, Speed Freako!
It actually is seen that there was much effort put into it! ![]() Usually, screenshot tells me if to download this track or not(and actually it gives me an idea what i'm gonna comment if I downloaded the track)...And this track looks great! Definitely will keep this one! ![]() Keep it up ![]()
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#8 |
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Join Date: Mar 2003
Location: Germany
Posts: 680
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Well, I don't know if I would have answered if you didn't complained about a lack of feedback, but anyway here we go:
I think it's a nice, well made track. The atmosphere is good and meets the RL landscape. Things you could have made better are T1-T2 (you melted these turns into one), the straights surrounding T5 straighter (they look wavy), put the pit area where it is in RL (besides the last 3 turns) and maybe the last turn a bit cleaner (or wider; at least don't put tarmac between the area of the two ways). Furthermore I don't really like the skidmarks you put you added in the turns, but since the track I built ATM also shall get some I am quiet. But maybe you could make them a bit more skidmark like and not so splodge like. Last but not least: The tarmac way leading to the wood is too broad IMO. You see, it's not a pleasure to receive comments from me, since I am Mr. nitpicking. But overall a good track (atmosphere is an important factor and you made a perfect one. Well, okay the trees in the inner area could be even less, but... ![]() ![]() ![]()
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#9 | |
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Join Date: Oct 2003
Location: United Kindgom
Posts: 562
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I know how you feel This is a very accurate track that looks nice aswell. Driving it is very fun. Its a keeper.
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#10 |
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Join Date: Jun 2003
Location: United Kingdom
Posts: 1,111
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![]() Its a good track, i was the one to beta test this awsome track
![]() Good job speed Freako.. keep this coming ![]()
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#11 |
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Join Date: Jan 2004
Posts: 21
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WOW! I Love it.. its fun to drive with Touring cars and formula.. great work!
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#12 | |
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Join Date: May 2003
Location: England
Posts: 491
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Well, due to lack of space etc. and to avoid turn 3 being too tight, I decided it was best to have T1 and T2 like this. After all, I felt it may not be quite the super accurate Alastaro model (I'll leave that to someone else) but it is a fun Alastaro GeneRally representation! I can't see no wavyness, but I'll take a look. The pits are where they are because, due to the tightness of what I had already made and the fact I'm quite rubbish at making GR pitlanes, I thought I'd put it on the straight bit, which also improves pitting. As for the skidmarks? I set the AI cars running for 10 minutes, took a screenie and used the real marks, which look like splodges. Anyway, if you race 5-6 cars for 5 or more laps it'll all be covered up! :P
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#13 |
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Join Date: May 2003
Location: England
Posts: 491
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![]() I made the top 10 of ToM January! Yipee!
So who voted then? ![]() ![]()
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#14 | |
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Join Date: Mar 2003
Location: Germany
Posts: 680
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Check the votes.txt in the result post in the ToM thread. ![]() ![]()
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#15 |
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Join Date: Dec 2002
Location: Finland
Posts: 1,755
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![]() Looks too modern to be finnish track.
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