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11-03-2005, 16:57 | View Warnings #1 |
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Racer v0.5.2 beta 8.5-9.0 (Windows/Linux)
I've uploaded the latest full-install beta (v0.5.2 beta 8.7) at http://racer-nl.mirror.thekulp.com/rr052b87.zip and beta8.9/9.0 are attachments in this post.
Thanks to Darren M. Kulp for providing the webspace. Download v0.5.2 beta 8.9 Full Install (thanks to Georg) Installation notes for Windows: - Unzip the entire 052b87 file (contains all files) or any later full install. - Download and install 052b88, 052b89 and 052b90 on top (racer.exe, skidmark.tga, data/cars/default/car.ini) - Run racer.exe Installation for Linux (upto 052b89): - See http://www.racer.nl/dl_beta.htm for download locations. - Run './racer'. Enjoy! Ruud If you already have 052b86 installed, you can download just the b87 updates here. http://cs.fhm.edu/%7Eifw02147/rr052b87%20update.zip PS As always some logs: v0.5.2 beta9.0 -------------- - Improved skidmark system; had problems when skidmarks were all used - Suspension stability tweaks; suspension functions could leave cars bouncing more than they should at standstill. Things may feel a little different. - Improved LAN multiplayer collisions (LAN only though; lots of bandwidth!) The improvement is considerable, however probably internet play may be impossible due to increased bandwidth during collisions. - OpenGL error in renderer fixed (stack underflow when using proj. shadows) - Some multiview bugs fixed (multiplayer cars not visible on multiview slaves) - Multiple wheel gfx models (5) supported for varying speeds; use wheel<x>.model2 upto wheel<x>.model5 to specify other wheel models. wheel<x>.model<n>.velocity then determines the velocity (radians/second) at which this model starts being used. Notice the models must be in order from slow to fast. - Car camera switching during trackcam viewing is now optional. Use camera.use_carcam_while_trackcam (set to 1 to allow carcam switching) v0.5.2 beta8.9 -------------- - Fixed jittering of wheels while being steered in replays. - Fixed skid sounds in replays; they were on when just braking. - Got rid of a DLL which took a couple of seconds at startup time. - Slight improvements in AI opponent detection (left/right/front) - AI braking for slower cars in front improved - Steering wheel 'xa' angle works again - Replays are now backwards compatibile with 1.1 (052b88) - Replays also store current gear; incompatible with 052b88. (not enough time passed so I'll stick with replay format 2.1) - Replays now deduce the speedometer position (from gear & car velocity). - Steering wheel now interpolates in replays; was a bit jerky - Shadow intensities definable per car; car.shadow.intensity_light and intensity_dark (0..1) This is used with projected shadows to get the shadow intensity inside and outside the projected shadow. See also www.racer.nl/reference/carphys.htm#miscgfx The projected shadow's opacity is defined in graphics.shadow.intensity (default 0.3). - Perlin noise thresholds definable in special.ini (road_noise_threshold=<v1> <v2>...) This indicates the minimal amplitude needed before the bump gets activated. - Fixed crash at exit when track used LOD models. - Named timelines; for example timeline.line1.name=Eau Rouge - Bugfix: persistent skidmarks were only saved for Carrera v0.5.2 beta8.8 -------------- - Fixed texture detach error in QLOG (splash screen related) - Skidmark image is now used; data/images/skidmark.tga (NOT skidmark.bmp anymore!) - Skidmarks are persistent; they survive multiple races. - Default projected shadow is now the body model if none is explicitly defined. - Smoke in replays is back. - Replays also record brakelights and skid amount. - Replays are incompatible with older versions (!) due to skidmarks etc. - Shadow improvements; the single poly shadow is culled so might not appear anymore on hills where it used to when viewing from low camera angles. - The single poly shadow will be clipped by the projected shadow, so it only appears visible where the projected shadow is as well. This does mean the shadow model should be available, or it looks quite ugly. - The single poly shadow plane is calculated according to the splines, not the polygon intersections anymore (a little more accurate, perhaps making it disappear a bit more though). - Camera movement keys have been inverted to feel as moving the cameraman. - New camera movement keys; Ctrl-4/6/2/8 move the camera offset. v0.5.2 beta8.7 -------------- - Added scripts (data/scripts). onrace.rex and oncar.rex are currently run at the start of each race, and as every car is loaded. - Added telemetry graphing; console 'graph step -1 1 wheel0.road_noise' for example. - Added Perlin road noise; fractal like road noise. A track's special.ini's surface now also know about 'road_noise_frequency' and 'road_noise_amplitude' for a maximum of 4 octaves of Perlin noise. - Added 'echo' console command. - Fixed trackcam bug in replay; they weren't switching. - Added 'run' console command; runs the script data/scripts/<name>.rex - Added 'graph clear' console command. - AI velocity calculations are more gradual now. Used to jerk a bit. - Improvements on the Spoon's car shadow - Removed some pipe checking (which gave some errors) v0.5.2 beta8.6 -------------- - Fixed replay profile bug, which prevented replays from running. - Bugfix: the A key used to increase car camera FOV. - Keypad + and - change car camera FOV. Notice the change in sense of speed. - Bugfix attempt: font errors on older Windows version (Win95) in TrackEd. - Mirror is now always updated, even if the F4 mirror is not enabled, since the mirror may be used in car models. - Screen clears no longer happen by default; the track's special.ini file must include gfx.clear_color=1 when the sky is transparent or appears funny. - car.ini addition: ai.grip_factor (normally 1.0) - Bugfix: car selection screen now only shows highest LOD model. v0.5.2 beta8.5 -------------- - Detection of running Racer twice. It won't run twice now. - Multiview slaves now also connect & run if the master is already running. - Autojoin slaves now also connect & run if the master is already running. - Automatic slave machines startup when master starts (through Spawner). - Spectator view now gets car & track sent through - Aspect ratio setting for non-4:3 displays (Mac mostly) - gfx.ini and debug.ini are now incorporated in racer.ini; they're now obsolete. - Commandline arg: -f <file> selects racer.ini file to use. v0.5.2 beta8.2 -------------- - Minimap keying is now done a little better (gray background on minimaps) - AI improvements - Listserver basic support (multiplayer); not really working yet. - Bugfix: car.ini:steering.linearity had an implicit effect on the wheel lock - Added realtime scaling (both slowmotion and fastmotion). See debug.ini:timing - Added gfx.ini:shader.enable test setting - Added gfx.ini:texture.enable test setting - Pacecar braking is more subtle - ABS is always enabled for AI - Fixed a number of memory leaks (some very big ones); memory management overhaul - Turning off the texture mirror (F4) now also improves rendering speed - Improved projected shadows to work decently with the shader system
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Racer, freely downloadable car sim at http://www.racer.nl/ Last edited by rvangaal : 18-04-2005 at 19:47. |
11-03-2005, 17:03 | View Warnings #2 |
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Thank you downloading
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11-03-2005, 17:08 | View Warnings #3 |
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Happiness is knowing "The Man" is still alive and kicking (creating)!
How very nice! |
11-03-2005, 17:19 | View Warnings #4 |
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SWELL!
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I maintain that the coffee bean is mankind's single greatest cultivation. |
11-03-2005, 17:36 | View Warnings #5 |
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AWESOME!
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aka outtanames, check out my racer place here. |
11-03-2005, 17:39 | View Warnings #6 |
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thank you thank you thank you Mr van Gaal. Nice to see you this forum again.
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Sorry my english, but english is not my main language Racer Track Creator mirror link |
11-03-2005, 17:44 | View Warnings #7 |
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Woah!
It's really great to see you and a new version of Racer.
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"Five thousand street corners in Greater Miami and Gumby here's gotta pick ours." My Site | Miami-Vice.org | RCME Team |
11-03-2005, 17:53 | View Warnings #8 |
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Racer crash upon pressing F2 for replay (Spoon, Carlswood, non changed settings)
aaand Qlog says: Fri Mar 11 17:47:54 (FATAL): [racer/2396] RProfile:Push(0); stack overflow This is interesting... EDIT: also just saw this: Fri Mar 11 18:00:12 (ERR ): [racer/4032] DTexture::~DTexture() called directly; use Detach() instead! (put a breakpoint in dtexture.cpp) no problems for me at the moment, but in IRC i've already heard complaints of certain textures being transparent and the likes
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Johan WIP: 1991 Porsche 944 S2 2002 BMW E46 330Ci 2003 VW Golf 4 Kitcar Visit my site for the above! http://ezmodelling.gamehorizons.net Last edited by snowball_918 : 11-03-2005 at 18:12. |
11-03-2005, 18:21 | View Warnings #9 |
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And the angelic choirs sing Halleleujah!
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My best conversions: Adelaide, Bristol, Buenos Aires, Detroit GP, Estoril, Fuji, Gold Coast, Grand Valley Speedway, Jarama, Lemans, Metro, Micro Machines, Monaco, Norisring, Pau, Pheonix, Pikes Peak, Riverside, Sears ALMS & NASCAR, Toronto, Motogei, Vancouver, Zolder + more. |
11-03-2005, 18:34 | View Warnings #10 |
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First reactions
As mentioned above, replays cause crashes. Can not save a replay nor import one from an older version to test the replay options. Comment "RProfile:Push(0); stack overflow" appears either way. RACER terminates.
The Carlswood treeline still needs fixing as I have mentioned elsewhere before. I suggest swapping this shader for the present one, as well as changing the alphafunc=gequal 1 to 180 for the various trees. shader_woods01 { layer0 { map=woods01.tga alphafunc=gequal 180 } } |
11-03-2005, 18:35 | View Warnings #11 |
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Wow , glad to seed this Dutch Pride lol
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11-03-2005, 18:59 | View Warnings #12 |
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Another thing i found out, when u upshift (i tryed this only with keyboard - key A) the car camera (every single one) zooms out.
Anyone spotted the same problem ? Anyways great release. Keep up Ruud ! |
11-03-2005, 19:36 | View Warnings #13 |
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tracked SNAFU
Tracked acts strangely. Carlswood starts to load, the right side option buttons cycle, then disappear and the screen changes to the display shown below.
Also, as happens in some older versions, running tracked yields numerous error listings in the QLog: Fri Mar 11 10:24:49 (WARN ): [tracked/-840723] QFont:GetWidth(); error in GetCharABCWidthsFloatW() Both versions (2.7 & the current 2.9) act this way, version 2.5 still performs as expected. As observed above, the 'A' key does in fact zoom out but no key restores that. Not that this matters much from what I see. Other keyboard functions still appear to be the same. The car's rear view mirror starts off blank (or absent) until F4 is pressed. Then both mirrors appear, pressing F4 again removes the main mirror image but the car's mirror remains, still reversed, as has been the case all long. Last edited by Alfanut : 11-03-2005 at 19:47. |
11-03-2005, 20:34 | View Warnings #14 |
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Cool, what about a Linux release?
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11-03-2005, 20:38 | View Warnings #15 |
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Thanks god!.
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11-03-2005, 20:52 | View Warnings #16 |
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Wow!! Thank you very much!
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11-03-2005, 21:09 | View Warnings #17 |
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whoa, finally dirt smoke added lmao, now all we need is clumps of dirt kicked up with it, definantly better shading properties on this version, still not able to record stuff with Fraps, but oh well, still will have fun with this new version
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http://i3.photobucket.com/albums/y5...acuda_pawbr.jpg What ever it was it wasnt me... unless you mean that Barracuda with the front wheels wrecked... |
11-03-2005, 21:26 | View Warnings #18 |
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AI performance
AI braking seems to have changed? In 7.9 my TZ2 does perfect laps, in 8.5 it leaves the track several times, finds it's way back and, in one instance, it was automatically reset to the track via the same function as the ALT F would do.
Test track used was Black Hawk Farm. |
11-03-2005, 21:28 | View Warnings #19 |
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Thanks a lot, Ruud.
A special thumbs up for improving the rendering speed.
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GreetZ, screwdriver wip: Mercedes SL (2002) modelling BMW 6 series beta Peugeot 406 Coup? modelling |
11-03-2005, 21:36 | View Warnings #20 |
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the sky on some tracks is funny.
especialy on early fall |
11-03-2005, 21:40 | View Warnings #21 |
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sweet a new racer version
thx ruud
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VISIT: Greg-Design:) |
11-03-2005, 23:15 | View Warnings #22 |
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Hey ruud.
Thanks for the beta. Great to see u still alive. Long live Racer. Thanks
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12-03-2005, 00:26 | View Warnings #23 |
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Yay, a new version of Racer! DLing right now! Great to see you're still working on it! Woohoo!
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- I am SparX - SparX Productions Forum Register Here Current projects: 2004 Acura RSX type S - Paused Driftage 2005 |
12-03-2005, 02:31 | View Warnings #24 | |
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Quote:
yes it does and it also effects the HUD in racer... Great work ruud i am getting some pretty good speeds like 40fps to 50fps...now.. |
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12-03-2005, 03:17 | View Warnings #25 |
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Man is it just me or did this come out of nowhere It probably me bu Gr8 stuff dling now
Srry to complain but is there going to be a zip with just up date.... Yes i'm complaining bout dial up again
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RACER Sparx Productions Forum My Site http://peteracer.bravehost.com ! My car beta released, get it on my site or Sparx forum. 1989 Mazda Rx7 Turbo II Last edited by PeTeY : 12-03-2005 at 03:19. |
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