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Old 11-03-2005, 16:57     View Warnings    #1
rvangaal
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Racer v0.5.2 beta 8.5-9.0 (Windows/Linux)

I've uploaded the latest full-install beta (v0.5.2 beta 8.7) at http://racer-nl.mirror.thekulp.com/rr052b87.zip and beta8.9/9.0 are attachments in this post.

Thanks to Darren M. Kulp for providing the webspace.

Download v0.5.2 beta 8.9 Full Install (thanks to Georg)

Installation notes for Windows:
- Unzip the entire 052b87 file (contains all files) or any later full install.
- Download and install 052b88, 052b89 and 052b90 on top (racer.exe, skidmark.tga, data/cars/default/car.ini)
- Run racer.exe

Installation for Linux (upto 052b89):
- See http://www.racer.nl/dl_beta.htm for download locations.
- Run './racer'.

Enjoy!
Ruud

If you already have 052b86 installed, you can download just the b87 updates here.
http://cs.fhm.edu/%7Eifw02147/rr052b87%20update.zip

PS As always some logs:

v0.5.2 beta9.0
--------------
- Improved skidmark system; had problems when skidmarks were all used
- Suspension stability tweaks; suspension functions could leave cars bouncing more than they should at standstill. Things may feel a little different.
- Improved LAN multiplayer collisions (LAN only though; lots of bandwidth!) The improvement is considerable, however probably internet play may be impossible due to increased bandwidth during collisions.
- OpenGL error in renderer fixed (stack underflow when using proj. shadows)
- Some multiview bugs fixed (multiplayer cars not visible on multiview slaves)
- Multiple wheel gfx models (5) supported for varying speeds; use wheel<x>.model2 upto wheel<x>.model5 to specify other wheel models. wheel<x>.model<n>.velocity then determines the velocity (radians/second) at which this model starts being used. Notice the models must be in order from slow to fast.
- Car camera switching during trackcam viewing is now optional. Use camera.use_carcam_while_trackcam (set to 1 to allow carcam switching)

v0.5.2 beta8.9
--------------
- Fixed jittering of wheels while being steered in replays.
- Fixed skid sounds in replays; they were on when just braking.
- Got rid of a DLL which took a couple of seconds at startup time.
- Slight improvements in AI opponent detection (left/right/front)
- AI braking for slower cars in front improved
- Steering wheel 'xa' angle works again
- Replays are now backwards compatibile with 1.1 (052b88)
- Replays also store current gear; incompatible with 052b88.
(not enough time passed so I'll stick with replay format 2.1)
- Replays now deduce the speedometer position (from gear & car velocity).
- Steering wheel now interpolates in replays; was a bit jerky
- Shadow intensities definable per car; car.shadow.intensity_light and intensity_dark (0..1)
This is used with projected shadows to get the shadow intensity inside and outside the projected shadow. See also www.racer.nl/reference/carphys.htm#miscgfx
The projected shadow's opacity is defined in graphics.shadow.intensity (default 0.3).
- Perlin noise thresholds definable in special.ini (road_noise_threshold=<v1> <v2>...)
This indicates the minimal amplitude needed before the bump gets activated.
- Fixed crash at exit when track used LOD models.
- Named timelines; for example timeline.line1.name=Eau Rouge
- Bugfix: persistent skidmarks were only saved for Carrera

v0.5.2 beta8.8
--------------
- Fixed texture detach error in QLOG (splash screen related)
- Skidmark image is now used; data/images/skidmark.tga (NOT skidmark.bmp anymore!)
- Skidmarks are persistent; they survive multiple races.
- Default projected shadow is now the body model if none is explicitly defined.
- Smoke in replays is back.
- Replays also record brakelights and skid amount.
- Replays are incompatible with older versions (!) due to skidmarks etc.
- Shadow improvements; the single poly shadow is culled so might not appear anymore on hills where it used to when viewing from low camera angles.
- The single poly shadow will be clipped by the projected shadow, so it only appears visible where the projected shadow is as well. This does mean the shadow model should be available, or it looks quite ugly.
- The single poly shadow plane is calculated according to the splines, not the polygon intersections anymore (a little more accurate, perhaps making it disappear a bit more though).
- Camera movement keys have been inverted to feel as moving the cameraman.
- New camera movement keys; Ctrl-4/6/2/8 move the camera offset.

v0.5.2 beta8.7
--------------
- Added scripts (data/scripts). onrace.rex and oncar.rex are currently run
at the start of each race, and as every car is loaded.
- Added telemetry graphing; console 'graph step -1 1 wheel0.road_noise' for example.
- Added Perlin road noise; fractal like road noise. A track's special.ini's
surface now also know about 'road_noise_frequency' and 'road_noise_amplitude'
for a maximum of 4 octaves of Perlin noise.
- Added 'echo' console command.
- Fixed trackcam bug in replay; they weren't switching.
- Added 'run' console command; runs the script data/scripts/<name>.rex
- Added 'graph clear' console command.
- AI velocity calculations are more gradual now. Used to jerk a bit.
- Improvements on the Spoon's car shadow
- Removed some pipe checking (which gave some errors)

v0.5.2 beta8.6
--------------
- Fixed replay profile bug, which prevented replays from running.
- Bugfix: the A key used to increase car camera FOV.
- Keypad + and - change car camera FOV. Notice the change in sense of speed.
- Bugfix attempt: font errors on older Windows version (Win95) in TrackEd.
- Mirror is now always updated, even if the F4 mirror is not enabled, since
the mirror may be used in car models.
- Screen clears no longer happen by default; the track's special.ini file
must include gfx.clear_color=1 when the sky is transparent or appears funny.
- car.ini addition: ai.grip_factor (normally 1.0)
- Bugfix: car selection screen now only shows highest LOD model.

v0.5.2 beta8.5
--------------
- Detection of running Racer twice. It won't run twice now.
- Multiview slaves now also connect & run if the master is already running.
- Autojoin slaves now also connect & run if the master is already running.
- Automatic slave machines startup when master starts (through Spawner).
- Spectator view now gets car & track sent through
- Aspect ratio setting for non-4:3 displays (Mac mostly)
- gfx.ini and debug.ini are now incorporated in racer.ini; they're now obsolete.
- Commandline arg: -f <file> selects racer.ini file to use.

v0.5.2 beta8.2
--------------
- Minimap keying is now done a little better (gray background on minimaps)
- AI improvements
- Listserver basic support (multiplayer); not really working yet.
- Bugfix: car.ini:steering.linearity had an implicit effect on the wheel lock
- Added realtime scaling (both slowmotion and fastmotion). See debug.ini:timing
- Added gfx.ini:shader.enable test setting
- Added gfx.ini:texture.enable test setting
- Pacecar braking is more subtle
- ABS is always enabled for AI
- Fixed a number of memory leaks (some very big ones); memory management overhaul
- Turning off the texture mirror (F4) now also improves rendering speed
- Improved projected shadows to work decently with the shader system
Attached Files
File Type: zip rr052b88.zip (341.9 KB, 733 views)
File Type: zip rr052b89.zip (349.4 KB, 401 views)
File Type: zip rr052b89_linux.zip (646.8 KB, 179 views)
File Type: zip rr052b90.zip (346.8 KB, 483 views)
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Last edited by rvangaal : 18-04-2005 at 19:47.
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Old 11-03-2005, 17:03     View Warnings    #2
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Thank you downloading
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Old 11-03-2005, 17:08     View Warnings    #3
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Happiness is knowing "The Man" is still alive and kicking (creating)!

How very nice!
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Old 11-03-2005, 17:19     View Warnings    #4
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SWELL!
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Old 11-03-2005, 17:36     View Warnings    #5
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AWESOME!
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Old 11-03-2005, 17:39     View Warnings    #6
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thank you thank you thank you Mr van Gaal. Nice to see you this forum again.

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Old 11-03-2005, 17:44     View Warnings    #7
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Woah!

It's really great to see you and a new version of Racer.

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Old 11-03-2005, 17:53     View Warnings    #8
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Racer crash upon pressing F2 for replay (Spoon, Carlswood, non changed settings)
aaand Qlog says:

Fri Mar 11 17:47:54 (FATAL): [racer/2396] RProfile:Push(0); stack overflow

This is interesting...

EDIT:

also just saw this:

Fri Mar 11 18:00:12 (ERR ): [racer/4032] DTexture::~DTexture() called directly; use Detach() instead! (put a breakpoint in dtexture.cpp)

no problems for me at the moment, but in IRC i've already heard complaints of certain textures being transparent and the likes
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Last edited by snowball_918 : 11-03-2005 at 18:12.
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Old 11-03-2005, 18:21     View Warnings    #9
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Old 11-03-2005, 18:34     View Warnings    #10
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First reactions

As mentioned above, replays cause crashes. Can not save a replay nor import one from an older version to test the replay options. Comment "RProfile:Push(0); stack overflow" appears either way. RACER terminates.

The Carlswood treeline still needs fixing as I have mentioned elsewhere before.

I suggest swapping this shader for the present one, as well as changing the alphafunc=gequal 1 to 180 for the various trees.

shader_woods01
{
layer0
{
map=woods01.tga
alphafunc=gequal 180
}
}
Attached Thumbnails
Click image for larger version Name: carlswood.jpg Views: 405 Size: 205.8 KB  
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Old 11-03-2005, 18:35     View Warnings    #11
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Wow , glad to seed this Dutch Pride lol
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Old 11-03-2005, 18:59     View Warnings    #12
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Another thing i found out, when u upshift (i tryed this only with keyboard - key A) the car camera (every single one) zooms out.

Anyone spotted the same problem ?

Anyways great release.

Keep up Ruud !
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Old 11-03-2005, 19:36     View Warnings    #13
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tracked SNAFU

Tracked acts strangely. Carlswood starts to load, the right side option buttons cycle, then disappear and the screen changes to the display shown below.

Also, as happens in some older versions, running tracked yields numerous error listings in the QLog:

Fri Mar 11 10:24:49 (WARN ): [tracked/-840723] QFont:GetWidth(); error in GetCharABCWidthsFloatW()

Both versions (2.7 & the current 2.9) act this way, version 2.5 still performs as expected.

As observed above, the 'A' key does in fact zoom out but no key restores that. Not that this matters much from what I see. Other keyboard functions still appear to be the same.

The car's rear view mirror starts off blank (or absent) until F4 is pressed. Then both mirrors appear, pressing F4 again removes the main mirror image but the car's mirror remains, still reversed, as has been the case all long.
Attached Thumbnails
Click image for larger version Name: tracked.jpg Views: 183 Size: 36.1 KB  

Last edited by Alfanut : 11-03-2005 at 19:47.
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Old 11-03-2005, 20:34     View Warnings    #14
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Cool, what about a Linux release?
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Old 11-03-2005, 20:38     View Warnings    #15
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Thanks god!.
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Old 11-03-2005, 20:52     View Warnings    #16
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Wow!! Thank you very much!
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Old 11-03-2005, 21:09     View Warnings    #17
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Cool

whoa, finally dirt smoke added lmao, now all we need is clumps of dirt kicked up with it, definantly better shading properties on this version, still not able to record stuff with Fraps, but oh well, still will have fun with this new version
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Old 11-03-2005, 21:26     View Warnings    #18
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AI performance

AI braking seems to have changed? In 7.9 my TZ2 does perfect laps, in 8.5 it leaves the track several times, finds it's way back and, in one instance, it was automatically reset to the track via the same function as the ALT F would do.

Test track used was Black Hawk Farm.
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Old 11-03-2005, 21:28     View Warnings    #19
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Thanks a lot, Ruud.

A special thumbs up for improving the rendering speed.
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Old 11-03-2005, 21:36     View Warnings    #20
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the sky on some tracks is funny.
especialy on early fall
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Old 11-03-2005, 21:40     View Warnings    #21
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sweet a new racer version
thx ruud
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Old 11-03-2005, 23:15     View Warnings    #22
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Hey ruud.
Thanks for the beta.

Great to see u still alive.
Long live Racer.

Thanks
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Old 12-03-2005, 00:26     View Warnings    #23
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Yay, a new version of Racer! DLing right now! Great to see you're still working on it! Woohoo!
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Old 12-03-2005, 02:31     View Warnings    #24
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Quote:
Originally Posted by richabc
the sky on some tracks is funny.
especialy on early fall

yes it does and it also effects the HUD in racer...

Great work ruud i am getting some pretty good speeds like 40fps to 50fps...now..
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Old 12-03-2005, 03:17     View Warnings    #25
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Man is it just me or did this come out of nowhere It probably me bu Gr8 stuff dling now
Srry to complain but is there going to be a zip with just up date.... Yes i'm complaining bout dial up again
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